Interior Batik Gallery Using Normal Mapping For Virtual Reality

Ayung Candra Padmasari, Christyowidiasmoro Christyowidiasmoro, Mochamad Hariadi

Abstract


We present an 3D Modelling  object for  batik Gallery  in virtual reality with textured material photo,  Lighting effect  and primitive mess with Normal Mapping Metthod. Normal Mapping is one of many method  to  give  depht  Impression texture and detail for object without  many   polycount, so we can get  efficiency of the computer work without loss of detail desired.  in this research  we try to explain  several techniques in making batik Gallery design textures with  modeling 3D,  The methods include stage Normal Mapping, Environment maps, bump maps, and shadow maps. The next proscess we can use Directional Light and Point Light for each object to get the  impression of depth and real dimension for each  texture.  The result of this research is  to improve  the modern batik consept and patterns with immersive  3D Room  in Virtual reality


Keywords


Modelling 3D; Normal Mapping; Virtual Reality

Full Text:

PDF

References


. Zenbo Li,“A New Virtual Reality Envionment Used for E- Learning”. IEEE, Institut Telecom & Management Sudparis. 2009.

. Bednarz, Tomasz, “ Human Coputer Interaction Experiments in a immersive Virtual Reality Environment for e Learning Apications”. IEEE, CSIRO Exploration and Mining, Brisbane Australia, 2009.

. Xunxiang Li, Wenwen Du, “Virtual Reality and immersion - the aesthetic experience of digital 3D ink painting”, IEEE, Modern Industrial Design Institutions, 2009.

. Tavib, Baroto, “Development of Indonesia New Batik design by Exporating and Exploitation of Recent Context”. Jurusan Desain Produk Industri ITS, 2010.

. Guoxiaoli.“ Research on Virtual Reality Simulation Engine”, IEEE, Northeast Dianli Universty. 2010

. Randa T, Abu Snaineh, "I-Architect : A Virtual Reality CAD System, IEEE, Multidisplinary Ennginering Education Magazine, Vol.6, No.4, December 2011.

. Fengming Yang. 2010. “The Application of Virtual Reality in E Learning”, IEEE, Computer Science and technology Departement.2010

. Sík Lányi, Cecília,(2012a), “ Aplication Of Virtual Reality”. Intech published.

. Sík Lányi, Cecília, (2012b), “Virtual Reality and Environment”. Intech published.

. Christoper Dutton, " Correctly and accurately combining normal maps in 3D Engines", the computer games journal 2(1) Candlemas 2013, Msc Graduate from the Faculty of Computing, Engineering and Technology, Staffordshire University,2013.

. Liu Xia.2008. “Research on Chinese Museum Design Based on Virtual Reality”, IEEE, School of Material Enginering, 2008.




DOI: http://dx.doi.org/10.12962/j23546026.y2014i1.328

Refbacks

  • There are currently no refbacks.


View my Stat: Click Here

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.