Intelligent Decision Support Based on Integration of Fuzzy Clustering and Multi objective Optimization Problem for Non Player Character in Serious Game

I.G.P. Asto Buditjahjanto, Mochamad Hariadi, Mauridhi Heri Purnomo

Abstract


Nowadays, decision support plays an important role in decision-making, errors in decisionmaking is able to lose the competition. Decision-making is very complicated especially when the problem is in multiobjective problem. To learn decision making through play a game is an interesting thing. Player plays a game but actually, he or she learns about how to make a decision. In this research, the objective is to make Non-Player Character (NPC) for serious game for electrical power production. This NPC is developed with 2 stages, the first stage is multiobjective optimization problem that uses NSGA2 method. This stage results some optimal solutions. The second stage is clustering that uses FCM method and FLVQ method to decrease number of solutions. In this stage, we compare these methods.

Keywords


Optimization; Multi Objective; NPC; Serious Game; Fuzzy Clustering

Full Text:

PDF

References


Abido. M. A, 2006, “Multiobjective Evolutionary Algorithms for Electric Power Dispatch Problem”, IEEE Transaction on Evolutionary Computation, Vol.10, No 3, June.

Branke Jürgen, Kalyanmoy Deb,Kaisa Miettinen, Roman Słowi´nski, 2008, “Multiobjective Optimization Interactive and Evolutionary Approaches”, Berlin Heidelberg, Springer-Verlag.

Buditjahjanto I.G.P. Asto, Fressy N, Mochammad Hariadi, Mauridhi Hery Purnomo, 2008, “Using Business Games to Offer Life Skills for The Vocational High School Students”, VTE Research and Networking 2008, An International Conference of Senior Administrators, Policymakers, Researchers and other Practitioners ,“Nurturing Local VTE Research Efforts: A Response to Global Challenges”, Bali, Indonesia, 7-8 July.

Buditjahjanto I.G.P. Asto, Mochammad Hariadi, Mauridhi Hery Purnomo, 2008, “Using Simulated Annealing for Simulation Based Optimization on Power Plant Scheduling”, The 4th International Congress on Logistics and SCM Systems, Effective Supply Chain & Logistic Management for Sustainable Development, Bangkok, THAILAND 26-28 November.

Clark Aldrich, 2005, “Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e- Learning and Other Educational Experiences”, John Wiley & Sons.

Coello Coello. C.A., Gary B. L, David A. , 2007, “Evolutionary Algorithms for Solving Multi-Objective Problems”, second edition, Springer Science + Business Media.

Deb Kalyanmoy, Tushar Goel, “A Hybrid Multi-Objective Evolutionary Approach to Engineering Shape Design”.

Deb, K. Agarwal, S. Pratap, Meriyan. T, 2000, “A Fast Elitist Non-Dominated Sorting Genetic Algorithm for Multi-objective Optimisation: NSGA-II”, KanGal Report Number 200001, Indian

Institute of Technology, Kanpur, India.

Hideyuki Mizuta, Yoshiki Yamagata, 2002, “Transaction Cycle of Agents and Web-Based Gaming Simulation for International Emissions Trading”, Proceedings of the 2002 Winter Simulation

Conference, pp. 801-806.

King Robert T.F. Ah, Harry C.S. Rughooputh, Kalyanmoy Deb, “Evolutionary Multi-Objective Environmental/Economic Dispatch: Stocastic vs Deterministic Approaches”. http://www.iitk.ac.id/kangal/papers/k200419.pdf.

Konak Abdullah, David W. Coit, Alice E. Smith, 2006, “Multi- Objective Optimization using Genetic Algorithm: A Tutorial”, International Journal of Reliability Engineering and System Safety Vol. 91, pp 992-1007.

Karayiannis, Nicolaos, B., Bezdek, James, C., 1997, An Integrated Approach to Fuzzy Learning Vector Quantization and Fuzzy c-Means Clustering, IEEE Transactions on Neural Networks Vol 5 no 4.

Maja Pivec, 2004, “Game-Based Learning in Universities and Lifelong Learning: UniGame: Social Skills and Knowledge Training Game Concept “, Journal of Universal Computer Science, vol. 10, no. 1, pp. 14-26.

Munakata Toshinori, 2008, “Fundamental of the New Artificial Intelligence-Neural, Evolutionary, Fuzzy and more”, second edition, Springer-Verlag London Limited.

Stapleton A., 2004, “Serious Games: Serious Opportunities”. Paper presented at the Australian Game Developers’ Conference, Academic Summit, Melbourne, VIC.

Woods. Allen J. and Bruce F. Wollenberg, 1996, “Power Generation, Operation, and Control “, John Willy and Son Inc,

Zhao Bo, Cao Yi-jian, 2005, “Multiple-objective Particle Swarm Optimization Technique for Economic Load Dispatch, Journal of Zhejiang University SCIENCE, 6A(5), pp 420-427.




DOI: http://dx.doi.org/10.12962/j20882033.v20i3.122

Refbacks

  • There are currently no refbacks.


Creative Commons License

IPTEK Journal of Science and Technology by Lembaga Penelitian dan Pengabdian kepada Masyarakat, ITS is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Based on a work at https://iptek.its.ac.id/index.php/jts.