Kompilasi Buku Cerita Anak sebagai Media Edukasi di Masa Pandemi

Rabendra Yudistira Alamin, Nugrahardi Ramadhani, Nurina Orta Darmawati, Putri Dwitasari, Didit Prasetyo, Naufan Noordyanto

Abstract


Abstrak—Pada masa pandemi ini, Satgas Covid-19 Institut Teknologi Sepuluh Nopember (ITS) bekerja sama dengan berbagai pihak terus berupaya memberikan informasi kepada masyarakat dalam rangka sosialisasi dan edukasi terkait penanganan pandemi. Salah satu luaran media yang digunakan oleh Satgas Covid-19 ITS bekerja sama dengan civitas akademika ITS untuk menyasar keluarga dan anak-anak adalah adalah buku cerita anak bergambar. Media tersebut dianggap memiliki kelebihan yang mencakup beberapa kriteria komunikasi, sehingga informasi di dalamnya dapat tersampaikan dengan baik melalui pesan berupa narasi dan visual. Diharapkan dengan buku kompilasi cerita anak tersebut, pesan edukasi dapat diserap melalui media yang lebih  menarik, interaktif, dan mudah di akses oleh semua lapisan masyarakat.

AbstractDuring the Covid-19 pandemic. The task force of Institut Teknologi Sepuluh Nopember (ITS), in collaboration with various parties, continued to provide information to the public in the context of socializing and educating the handling of the pandemic. One of the external media used by the ITS Covid-19 task force in collaboration with the ITS academic community to target families and children is illustrated children's storybooks. The media is considered to have advantages that include several communication criteria so that the information in it can be conveyed properly through messages in the form of narration and visuals. It is hoped that with the compilation of children's stories, educational messages can be absorbed through media that are more interesting, interactive, and easily accessible to all levels of society.


Keywords


compilation, children story’s book, family, educational media, pandemic period

Full Text:

PDF

References


https://data.covid19.go.id. Diakses 11 Oktober 2021

Edmunds, K. M., Bauserman, K. L. (2006). What teachers can learn about reading motivation through conversations with childrren. The Reading Teacher, 59,5.

Panduan Orang Tua Dalam Menghadapi Pembelajaran Tatap Muka, HIMPSI Jawa Timur, September 2021

Aburahma, Mona Hassan. Mohamed, Heba Moustafa.(2015). Educational Games as a Teaching Tool in Pharmacy Curriculum. American Journal ofPharmaceutical Education 2015; 79 (4) Article 59.

Setiawan, Adib Rifqi (2021). Pembelajaran Literasi Finansial Untuk Tingkat Dasar. Alobatnic Research Society (ARS); 4 Februari 2021.

Sierra, J., & Rodríguez-Conde, M.-J. (2021). The Microfinance Game: Experiencing the dynamics of financial inclusion in developing contexts. The International Journal of Management Education, 19(3), 100540.

Pratista, H. 2008. Memahami Film. Yogyakarta: Homerian Pustaka

Kusuma, G. P., Wigati, E. K., Utomo, Y., & Putera Suryapranata, L. K. (2018). Analysis of gamification models in education using MDA framework. Procedia Computer Science, 135, 385–392.

Barthes, R. 2007. Membedah Mitos-mitos Budaya Massa: Semiotika atau Sosiologi Tanda, Simbol, dan Representasi. Yogyakarta: Jalasutra




DOI: http://dx.doi.org/10.12962/iptek_desain.v20i2.11599

Refbacks

  • There are currently no refbacks.


Creative Commons License
Jurnal Desain IDEA is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

View My Stats

Terdaftar pada LIPI dengan e-ISSN 2580-0264 dan p-ISSN 1411-3023