Learning based on Virtual Class using combination of Second Life and Learning Managment System

Firli Irhamni, Indah Agustien Siradjuddin, Arik Kurniawati, Ari Kusumaningsih, Rima Triwahyuningrum

Abstract


Learning is the most important aspect for increasing the quality of youth generation in a nation. Therefore many learning methods are developed in order to make the youth more qualified. Virtual class based on the second life learning method is proposed in this research. The objective of this learning method is to make learning process more organize and interesting for the youth. There are four stages to build virtual class based on the second life. First, create course material for the learning process. Second, make the virtual class scenario, i.e. student registration, evaluation, and the graduation. Third, design the avatar and the classroom hence the student can get in touch with each other and understand the course material easily. Fourth, build the virtual class based on second life and the scenarios. In this research second life is combined with moodle for learning hence the learning process more interesting and more understandable to the youth

Keywords


learning; second life; virtual class; moodle

Full Text:

PDF

References


. Jha, S.K, and Shahabadkar, P.K.” Can Virtual Class Room Replace Real Class Room? A Case Study.” The Journal of Enterprise Computing and Business Systems.2: 10-14. 1 Januari 2012

. Wong G and Wong V, “Virtual Reality in Space Exploration”, Technical Report, www.doc.ic.ac.uk, diakses 26 April 2013.

. Satava RM, “Virtual Reality Surgical Simulator”, Surgical Endoscopy Springer Journal, 7 :203-205, June 1993.

. Wong V, “Flight Simulation, an application of Virtual Reality”, Technical Report, www.doc.ic.ac.uk, diakses tanggal 26 April 2013

. Cathy, T.,Dave, W.,Luke, W.,Maggi, S.,Sheetal, K.,Terry P. 2009. Getting Started With Second Life.

. Beveridge, M., & Parkins, E.1987. Visual representation in analogical problem solving. Memory & Cognition Journal, 15:230–237.

. Linden lab, “second life education”, reports document, Lindenresearch inc, 2011

. Analisis Pemanfaatan E-learning Sebagai Media Pembelajaran Di Universitas Multimedia Nusantara http://eprints.binadarma.ac.id/76/1/B6%20kkp.pdf

. Sloodle.org

. Callaghan M., McCusker K. , Lopez J., Introduction to SLOODLE, Serious Games and Virtual World Research Team, http://sgvwtv.ulster.ac.uk/.




DOI: http://dx.doi.org/10.12962/j23546026.y2014i1.449

Refbacks

  • There are currently no refbacks.


View my Stat: Click Here

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.